Wednesday, October 21, 2015

Outline - Action-Reaction in Video Games

  1. Intro
    1. action-reaction and video games
  2. Body
    1. Super Mario Bros
      1. jumping high without crouching
      2. crouch function independent of jump function
      3. contrast with shadow of the colossus
    2. Super Smash Bros
      1. reaction force missing when doing a smash attack
      2. test using two exact same characters
      3. in fact, acceleration of action force is based on damage percent instead of weight
    3. Lethal League
      1. in this game, the action-reaction principle is not immediate
      2. the harder you hit the ball, the longer the delay before it starts moving
      3. also there is no recoil when you hit the ball hard
  3. Conclusion
    1. changing rules of physics for game feel/design

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