- Intro
- action-reaction and video games
- Body
- Super Mario Bros
- jumping high without crouching
- crouch function independent of jump function
- contrast with shadow of the colossus
- Super Smash Bros
- reaction force missing when doing a smash attack
- test using two exact same characters
- in fact, acceleration of action force is based on damage percent instead of weight
- Lethal League
- in this game, the action-reaction principle is not immediate
- the harder you hit the ball, the longer the delay before it starts moving
- also there is no recoil when you hit the ball hard
- Conclusion
- changing rules of physics for game feel/design
Wednesday, October 21, 2015
Outline - Action-Reaction in Video Games
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