- Intro
 - action-reaction and video games
 - Body
 - Super Mario Bros
 - jumping high without crouching
 - crouch function independent of jump function
 - contrast with shadow of the colossus
 - Super Smash Bros
 - reaction force missing when doing a smash attack
 - test using two exact same characters
 - in fact, acceleration of action force is based on damage percent instead of weight
 - Lethal League
 - in this game, the action-reaction principle is not immediate
 - the harder you hit the ball, the longer the delay before it starts moving
 - also there is no recoil when you hit the ball hard
 - Conclusion
 - changing rules of physics for game feel/design
 
Wednesday, October 21, 2015
Outline - Action-Reaction in Video Games
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